CINEMATIC DESIGN
My Cinematic Journey
Holding on to my satchel and hat watching Indiana Jones escaping that massive rolling boulder,
falling off my seat as the T-rex burst through the gates in the pouring rain
and flipping the coffee table watching out-of-this-world slow motion fight scene between Neo and Agent Smith.
Cinema has been a pivotal part of my life, shaping me in ways I still find hard to comprehend.
As a child, I was often overlooked at school and had few friends, so I turned to stories, finding solace in watching them unfold on TV. Imagining worlds beyond our own, witnessing unforgettable performances, immersing myself in narratives where all I had to do was follow the action on screen convinced me that storytelling through images was my calling.
No matter the means, I am determined to tell stories through the lens of a camera.

Cinematic MArketing assets

Story Trailer
My role in the Star Wars Outlaws story trailer involved creating cinematic scenes that were challenging to capture within the game itself. Initially, my involvement was intended to create a few cinematic scenes and help export cutscenes from the game in high quality; however, the quality of the scenes my team and I produced led to an increased demand for additional scenes.
The trailer was edited by an external agency, so I was responsible for visualizing and creating scenes that seamlessly aligned with both the story and the overall edit.
I led all the aspects of my scenes, from pre-visualization to the final product. This involved:
• Blending animations to create seamless new animations
• Adjusting in-game lights and adding new light setups
• Adding and adjusting VFX
• Post-work to fix any issues
Gameplay Showcase
Our team at the Toronto Studio asked for support in creating
cinematic scenes to effectively transition between sections of the gameplay walkthrough.
I was responsible for creating and delivering all the scenes created to help bridge all sections of the walkthrough.
UbiForward
2024
I was tasked with creating the on-stage asset to be displayed behind the orchestra during the intro of the Star Wars Outlaws presentation.
Initially, I edited a temporary track, which was provided to the composer for finalization.
I developed cinematic scenes and handled the full video editing process, delivering the completed final product.
→ Please look at timestamp: 29:34
Behind the Scenes
After the Announcement Walkthrough was delivered, I jumped straight into supporting with bespoke scenes for Behind the Scenes - Crafting a Galaxy of Opportunity.
I was responsible for creating and delivering many of the scenes created to showcase the game.
Announcement Walkthrough 2023
As the Lead Video Artist on this production, I was responsible for capturing all gameplay footage, design and execute cinematic scenes for the ending and editing the full walkthrough for final delivery.
I conducted frequent reviews with multiple teams and directors, captured footage twice a week to facilitate quick iterations and resolve any issues efficiently.

In this section, you will see a few of the projects I've worked on for The Division 2.
ROLE: Lead Video Artist
• Oversaw the process from conceptualization to final delivery.
• Responsible for capturing all gameplay footage, with support from
another video artist for co-op captures and post-production fixes.
• Additionally, I created and executed transition cinematic scenes,
collaborated closely with team member to ensure seamless integration.
ROLE: Lead Video Artist
• Oversaw the process from conceptualization to final delivery.
• Responsible for creating half of the in-game cinematic scenes, with
support for the remaining scenes.
• Additionally, I edited and finalized the trailer for its final delivery.
ROLE: Lead Video Artist
• Oversaw the process from conceptualization to final delivery.
• Additionally, I edited and finalized the trailer for its final delivery.
ROLE: Lead Video Artist
• I directed the production from conceptualization to final delivery.
• I led the filming of both interviews and B-roll (with support),
captured all in-game footage, and edited the video for release.
ROLE: Lead Video Artist
• I directed the production from conceptualization to final delivery.
• I edited the video for release.
ROLE: Support Video Artist
• Created and executed a few cinematic scenes.

In this section, you will see a few of the projects I've worked on for The Division 1.
For most of The Division 1 Trailers, I collaborated and assisted on the concept, direction and execution of all of them.
Marketing screenshots



Gallery
As Lead Video Artist, I led my screenshots and guided my team in creating screenshots for various marketing purposes.
This task presented a unique challenge, requiring distinct composition and problem-solving skills.
The final images were featured in Edge Magazine and GameInformer.
Want to see more?
If you wish to see more, please click on the link below that will take you to a YouTube playlist where I've gathered all the projects
I've worked on:
For specifics, don't hesitate to: